3D Artist & Graphic Designer

A Very
Bad Idea

Dimensional worlds. Graphic systems.
Things that shouldn't exist — built carefully.

Demo Reel
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3D Work

Renders & Scenes

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BlenderCyclesVolumetrics

Volumetric Study No. 1

Light diffusion through dense volumetric fog — heavy Cycles render, 2048 samples, ACES tone-mapping.

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Hard SurfacePBR Materials

Industrial Fragment

Hard surface modeling. Worn metal, procedural rust, chipped paint via multi-layered shaders.

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SculptCharacter

Form Study

Digital sculpt — anatomy, stylized surface detail, and custom MatCap shading.

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Geometry NodesEnvironment

Procedural Landscape

Geometry Nodes terrain system with adaptive detail, layered sky, and atmospheric depth.

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ShadersAbstract

Shader Lab

Experimental material nodes — noise stacks, procedural displacement, emission maps.

Design

Graphic Work

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IdentityLogo

Brand System

Full visual identity — logomark, type hierarchy, color system, usage guides.

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PrintEditorial

Editorial Layout

Print and digital editorial design. Grid systems, modular type, column logic.

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PosterIllustration

Event Poster Series

A series of posters — mixed media, digital illustration, heavy typographic hierarchy.

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MotionUI

Interface Motion

UI animation system — timing curves, state transitions, micro-interaction design.

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TypographyExperimental

Type Study

Display typography experiments. Optical sizing, letterspacing, variable font axes.

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Packaging3D Mockup

Product Packaging

Physical packaging design with Blender-rendered 3D dielines and mockup shots.

About

The Work

I go by A Very Bad Idea. I make things that probably shouldn't exist — three-dimensional scenes, motion work, visual identities, and anything else that sits at the intersection of design and dimension.

My tools are Blender, Illustrator, Photoshop, and a stubbornly high standard for craft. I work across 3D visualization, graphic design, motion graphics, and brand identity — sometimes all in the same project.

If you have a project that sounds like a bad idea, that's probably a sign we should talk.

Available for freelance
Blender / 3DExpert 0%
Graphic DesignExpert 0%
Shader / MaterialsAdvanced 0%
Motion GraphicsAdvanced 0%
Brand IdentityAdvanced 0%
Geometry NodesProficient 0%
Contact

Let's Build Something

Open for freelance projects, commissions, and collaborations. Tell me what you're working on — even if it sounds like a bad idea.